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Hours Full-time, Part-time
Location Redmond, Washington

About this job

Job Description

Job Description

Environment Artist
Description:
  • We’re seeking an experienced Environment Artist with an eye for detail and a passion for creating stunning photorealistic environments to join our team. In this role, you will use your talents to support our external art teams in the creation of large-scale environments and game-ready assets. You will help review and refine assets to ensure content meets the visual goals of the project. The ideal candidate has a strong artistic background and is a great team collaborator with great communication skills
Responsibilities:
  • Create high quality track environments by crafting rich and detailed terrain, vegetation, track surface, materials and more!
  • Create, modify and review track assets throughout all stages of production.
  • Clearly communicate production challenges to Environment Leadership as appropriate
  • Create asset specs and documentation detailing best practices, learnings and challenges.
  • Collaborate with internal and external artists to validate art asset delivery and integration.
  • Create high quality models, materials, and prototypes as needed.
  • Set dress and storytelling of tracks and environments.
Hard Skills:
  • A strong visual and technical understanding of 3D modeling, texturing, and level creation
  • Strong scene compositional skills to help assist with environment set dressing and storytelling
  • Proficiency with 3DSMax and/or equivalent software
  • An eagerness to learn and teach new tools and processes
  • Strong communication and time management skills
  • Experience working with terrain/vegetation/material authoring software such as: Gaea, World Machine, ZBrush, Substance Designer, Speedtree
  • A portfolio demonstrating strong modeling, sculpting, material creation and scene composition.
  • A passion for art, innovation and technology a plus
  • 3+ years of experience with at least 1 shipped title on console or PC
  • Degrees or certifications required - BA or BFA in Video Production, Visual Communications, or equivalent experience.
  • A portfolio demonstrating strong modeling, sculpting, material creation and scene composition
Compensation:
  • $40-45/hr (W2/Non-Exempt)