Godot Game Developer - Remote
| Estimated Pay info | Based on similar jobs in your market$66 per hour |
|---|---|
| Hours | Full-time |
| Location | New York, New York |
About this job
Job Description
Role Type: Contractor
Location: Remote
We are seeking experienced Godot Game Developers to contribute to a project focused on creating engaging interactive experiences using the Godot game engine.
In this role, you will apply your game development expertise to real-world deliverables and help train and evaluate next-generation AI systems. You will work on gameplay systems, mechanics, and interactive features while providing technical feedback and documentation to improve AI-generated development solutions.
This opportunity is ideal for professionals with strong Godot development skills, practical game development experience, and excellent communication abilities.
Key Responsibilities- Design and implement advanced gameplay systems, mechanics, and features using the Godot engine.
- Collaborate on scene creation, visual scripting, and asset integration to develop engaging and visually appealing experiences.
- Provide detailed documentation and regular written feedback on development processes and delivered components.
- Conduct comprehensive code reviews and provide technical guidance to improve code quality and maintainability.
- Identify, analyze, and resolve technical challenges while optimizing game performance and user experience.
- Participate in iterative development cycles and suggest improvements to gameplay, playability, and engagement.
- Adapt project assets and game logic to meet evolving project requirements.
- Demonstrated experience in game development across AAA, indie, solo, or serious hobby projects.
- A portfolio or verifiable published work through a personal website, itch.io, Steam, GitHub, game jam entries, or shipped game credits.
- Advanced proficiency in at least one major game engine, such as Godot, Unity, or Unreal Engine, including editor tools, scene management, and debugging utilities.
- Experience with engine scripting languages such as GDScript, C#, C++, or Blueprints, with the ability to interpret, troubleshoot, and improve gameplay logic.
- Proven ability to identify and resolve gameplay issues through iterative playtesting.
- Strong written communication skills, particularly in preparing clear task instructions and acceptance criteria.
- Experience in game QA, technical design, systems design, automated testing, or AI evaluation projects is an added advantage.
A portfolio is the most important part of your application and plays a major role in the selection process. Please include work that best demonstrates your game development skills, technical expertise, and practical experience.
Compensation Structure- Compensation is output-based, with payment provided per task that meets project specifications.
- Task completion time may vary depending on the expert's experience and workflow.
- Minimum submission requirements apply.
- Experts are required to submit a minimum number of tasks per week.