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Hours Full-time, Part-time
Location Herndon, Virginia

About this job

Job Description

Job Description

Scattermesh is a fast-paced start up looking to disrupt, transform, and innovate on behalf of our clients. We are inventors, technologists, artisans, problem solvers, and collaborators seeking to redefine the content experience by changing how content is managed and delivered to clients. We have an amazing team and we want to add a few talented revolutionaries who want to make a difference solving hard problems. Create your story and start making an indelible impact today.

Job Summary

Scattermesh is expanding its team and we are looking to hire experienced 3D Riggers and Animators to work across client projects on a full time basis in Herndon, VA. The role requires a skilled artist with a broad background to create highly functional rigs to mimic realistic movements and expressions. The ideal candidate has a strong grasp of anatomy and realism and can add dynamism to our 3D models. We're looking forward to seeing your resume if this sounds like you.

Required:

  • Strong understanding of Human anatomy and movement.
  • Primary focus on creating rigs for facial animation, but also for full bodies
  • Understanding of rigging and animation for Autodesk Maya
  • Experience with adapting rigs across multiple meshes with the same topology
  • Familiarity with facial performance capture technologies such as Faceware
  • Self-motivated and able to troubleshoot technical challenges
  • Effective communication (English) and Team-collaboration skills
  • A passion for rigging and a dedication to photorealism
  • Familiarity with Python or Mel scripting

Duties:

  • Work closely with modeling and animation teams to create optimized rigs that fully address the needs of the character’s functionality.
  • Weight characters in an efficient manner while maintaining a high degree of visual and deformation fidelity.
  • Create tools that streamline the character creation workflow throughout the entire pipeline.
  • Maintain character hierarchical standards and protocols.
  • Ability to troubleshoot pre-existing character rig setups / scripts.
  • Ability to predict deformation behaviors on meshes.
  • Create and develop fast elegant character rigs using Maya.
  • Integration of characters and rigs into the production pipeline.
  • Create User Interfaces and tools to assist animators.
  • Provide support to character rigs throughout production.

Experience:

  • 3 - 5 or more years experience with character rigging / skinning in a production environment.
  • Advanced knowledge of Maya.
  • Extensive experience with various rig setups with a focus on facial rigging.
  • Strong understanding of both Figure and Facial Anatomy.
  • In-depth understanding of MEL or Python, scripted controllers and expressions.
  • Advanced knowledge of FK/IK systems other methods of driving a hierarchy of bones.
  • Passion to learn and teach new methods and techniques.
  • Strong understanding of hair and/or rigid body dynamic systems.
  • Pipeline tool development with C++ or Python.

Benefits and Perks

Scattermesh is as obsessed about our employees as our customers. We want to provide great benefits and perks so you can focus on making an impact. We recognize that industry is moving away from better benefits so we have decided to do our part to start reversing the trend. Join us in our quest to disrupt, transform and innovate.

Benefits

  • Competitive Market Leading Pay 
  • Competitive Paid Time Off (PTO) / Holiday (25-30 Days)
  • 100% Company paid medical/dental/vision/plans
  • Health Savings Account (HSA)
  • Dependent Care Flexible Spending Account (FSA)
  • 401(k) Matching with no cliff vest

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